Vibrotactile rendering of camera motion for bimanual experience of first-person view videos

Daniel Gongora, Hikaru Nagano, Masashi Konyo, Satoshi Tadokoro

研究成果: Conference contribution

8 被引用数 (Scopus)

抄録

We propose a vibrotactile rendering method for the motion of a camera in first-person view videos that enables people to feel the movement of the camera with both hands. Concretely, we consider an arrangement of two vibrotactile actuators to render panning movements on the horizontal axis as vibrations that move from hand to hand, and to represent sudden vertical displacements of the camera as transient vibrations on both hands. We investigate three representation methods for the panning motion based on the estimated velocity and acceleration of the camera and a combination of both. In a preliminary user experiment, we observed favorable effects of applying our proposed rendering method on the perceived realism and satisfaction associated with the experience of watching a video.

本文言語English
ホスト出版物のタイトル2017 IEEE World Haptics Conference, WHC 2017
出版社Institute of Electrical and Electronics Engineers Inc.
ページ454-459
ページ数6
ISBN(電子版)9781509014255
DOI
出版ステータスPublished - 2017 7月 21
イベント7th IEEE World Haptics Conference, WHC 2017 - Munich, Germany
継続期間: 2017 6月 62017 6月 9

出版物シリーズ

名前2017 IEEE World Haptics Conference, WHC 2017

Other

Other7th IEEE World Haptics Conference, WHC 2017
国/地域Germany
CityMunich
Period17/6/617/6/9

ASJC Scopus subject areas

  • 器械工学
  • 認知神経科学
  • 感覚系
  • 人的要因と人間工学
  • 人間とコンピュータの相互作用

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