Redirected jumping: Imperceptibly manipulating jump motions in virtual reality

Oaigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindernan, Yoshifumi Kitarnura

研究成果: Conference contribution

12 被引用数 (Scopus)

抄録

Jumping is a fundamental movement in our daily lives that is often used in many video games. However, little research has been done on jumping and its possible use as a redirection technique in virtual reality (VR). In this study we explore Redirected Jumping, a novel redirection technique which enables us to purposefully manipulate the mapping of the user's physical jumping movements (e.g., distance and direction) to movement in the virtual space, allowing richer and more active physical VR experiences within a limited tracking area. To demonstrate the possibilities afforded by Redirected Jumping, we implemented a jump detection algorithm and jumping redirection methods for three basic jumping actions (i.e., horizontal, vertical, and rotational jumps) using common VR devices. We conducted three user studies to investigate the effective manipulation ranges, and the results revealed that our methods can manipulate a user's jumping movements without his/her noticing, similar to walking.

本文言語English
ホスト出版物のタイトル26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings
出版社Institute of Electrical and Electronics Engineers Inc.
ページ386-394
ページ数9
ISBN(電子版)9781728113777
DOI
出版ステータスPublished - 2019 3
イベント26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Osaka, Japan
継続期間: 2019 3 232019 3 27

出版物シリーズ

名前26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019 - Proceedings

Conference

Conference26th IEEE Conference on Virtual Reality and 3D User Interfaces, VR 2019
国/地域Japan
CityOsaka
Period19/3/2319/3/27

ASJC Scopus subject areas

  • 人間とコンピュータの相互作用
  • メディア記述

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