Policy equilibria for graph games

Dao-Zhi Zeng, Liping Fang, Keith W. Hipel, D. Marc Kilgour

研究成果: Conference article査読

抄録

The concept of a policy is developed within the framework of the graph model for conflict resolution. More specifically, a policy is defined as an action plan from every possible state in a conflict for each player. A state forms what is called a Policy Stable State (PSS) if every player in a game does not prefer to move to another state given the other players' policies. The policies that cause a PSS constitute a policy equilibrium. Moreover, a refinement to PSS is suggested in order to take into account credible responses by players. Relationships with existing stability concepts in the graph model for conflict resolution are explored.

本文言語English
ページ(範囲)4490-4495
ページ数6
ジャーナルProceedings of the IEEE International Conference on Systems, Man and Cybernetics
5
出版ステータスPublished - 2003 11 24
外部発表はい
イベントSystem Security and Assurance - Washington, DC, United States
継続期間: 2003 10 52003 10 8

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Hardware and Architecture

引用スタイル