The concept of a policy is developed within the framework of the graph model for conflict resolution. More specifically, a policy is defined as an action plan from every possible state in a conflict for each player. A state forms what is called a Policy Stable State (PSS) if every player in a game does not prefer to move to another state given the other players' policies. The policies that cause a PSS constitute a policy equilibrium. Moreover, a refinement to PSS is suggested in order to take into account credible responses by players. Relationships with existing stability concepts in the graph model for conflict resolution are explored.
|ジャーナル||Proceedings of the IEEE International Conference on Systems, Man and Cybernetics|
|出版ステータス||Published - 2003 11 24|
|イベント||System Security and Assurance - Washington, DC, United States|
継続期間: 2003 10 5 → 2003 10 8
ASJC Scopus subject areas
- Control and Systems Engineering
- Hardware and Architecture