MetamorHockey: A Projection-based Virtual Air Hockey Platform Featuring Transformable Mallet Shapes

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

We propose a novel projection-based virtual air hockey system in which not only the puck but also the mallet is displayed as an image. Being a projected image, the mallet can freely "metamorphose"into different shapes, which expands the game design beyond the original air hockey. We discuss possible scenarios with a resizable mallet, with mallet shapes defined by drawing, and with a mallet whose collision conditions can be modified. A key challenge in implementation is to minimize the latency because the direct manipulation nature of the mallet positioning imposes a higher demand on latency than the puck positioning. By using a high-speed camera and a high-speed projector running at 420 fps, a satisfactorily quick tracking became possible such that we feel a projected mallet head to be an integral part of a mallet held by hand.

本文言語English
ホスト出版物のタイトルSpecial Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021
出版社Association for Computing Machinery, Inc
ISBN(電子版)9781450383646
DOI
出版ステータスPublished - 2021 8月 5
イベントSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Emerging Technologies, SIGGRAPH 2021 - Virtual, Online, United States
継続期間: 2021 8月 92021 8月 13

出版物シリーズ

名前Special Interest Group on Computer Graphics and Interactive Techniques Conference Emerging Technologies, SIGGRAPH 2021

Conference

ConferenceSpecial Interest Group on Computer Graphics and Interactive Techniques Conference: Emerging Technologies, SIGGRAPH 2021
国/地域United States
CityVirtual, Online
Period21/8/921/8/13

ASJC Scopus subject areas

  • コンピュータ グラフィックスおよびコンピュータ支援設計
  • 人間とコンピュータの相互作用

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