Implementation of ActiveCube as an intuitive 3D computer interface

Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

研究成果: Chapter

7 被引用数 (Scopus)

抄録

This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-directional interfaces. A computer recognizes the 3D structure of the connected cubes in real time by utilizing a real-time communication network among the cubes. ActiveCube is also equipped with both input and output devices that are integrated in the cubes and help in making the interaction intuitive and clear. Spatial, temporal and functional consistency is always maintained between the physical object and its corresponding virtual representation. Experimental results demonstrate ActiveCube's potential in achieving natural and intuitive interaction.

本文言語English
ホスト出版物のタイトルLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
編集者Andreas Butz, Antonio Kruger, Patrick Olivier
出版社Springer Verlag
ページ43-53
ページ数11
ISBN(電子版)9783540219774
DOI
出版ステータスPublished - 2004
外部発表はい

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
3031
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

ASJC Scopus subject areas

  • 理論的コンピュータサイエンス
  • コンピュータ サイエンス(全般)

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