TY - GEN
T1 - Immersive Virtual Reality Feedback in a Brain Computer Interface for Upper Limb Rehabilitation
AU - Achanccaray, David
AU - Pacheco, Kevin
AU - Carranza, Erick
AU - Hayashibe, Mitsuhiro
N1 - Funding Information:
This work was partially supported by the Kurata Grant, the Hitachi Global Foundation, Japan; which was provided to M. Hayashibe. It was also partially supported by Cienciactiva from Concytec, Peru. Contract 112-2017 and project grant 206-2015.
Publisher Copyright:
© 2018 IEEE.
PY - 2019/1/16
Y1 - 2019/1/16
N2 - Visual feedback in a brain computer interface (BCI) influences significantly in its performance; but when this BCI will be applied in a rehabilitation therapy for post stroke patients, it will be a determining factor to enhance the neuroplasticity process. Many studies have demonstrated the efficiency of virtual reality (VR) in a BCI, motor cortex increases its activation levels due to be an immersive environment for the subject; specifically, a BCI based on motor imagery (MI) with VR feedback has positive effects in patients. This work proposes to apply a BCI with VR to support an upper limb rehabilitation therapy for post stroke patients, but it has been tested with eighteen healthy subjects, they performed MI tasks of flexion and extension of their arms, then they could see a virtual arm in 3D performing the same requested movement. Comparison of power spectral density (PSD) estimation is done during MI tasks in training and online test sessions, and feedback in online test sessions; and it is possible to observe the brain activity in alpha and beta bands remained during online sessions, topographic map shows activated premotor and motor cortex areas, it is significant evidence for the application of this system to motor disable patients.
AB - Visual feedback in a brain computer interface (BCI) influences significantly in its performance; but when this BCI will be applied in a rehabilitation therapy for post stroke patients, it will be a determining factor to enhance the neuroplasticity process. Many studies have demonstrated the efficiency of virtual reality (VR) in a BCI, motor cortex increases its activation levels due to be an immersive environment for the subject; specifically, a BCI based on motor imagery (MI) with VR feedback has positive effects in patients. This work proposes to apply a BCI with VR to support an upper limb rehabilitation therapy for post stroke patients, but it has been tested with eighteen healthy subjects, they performed MI tasks of flexion and extension of their arms, then they could see a virtual arm in 3D performing the same requested movement. Comparison of power spectral density (PSD) estimation is done during MI tasks in training and online test sessions, and feedback in online test sessions; and it is possible to observe the brain activity in alpha and beta bands remained during online sessions, topographic map shows activated premotor and motor cortex areas, it is significant evidence for the application of this system to motor disable patients.
KW - brain computer interface
KW - rehabilitation
KW - stroke
KW - virtual reality
UR - http://www.scopus.com/inward/record.url?scp=85062235226&partnerID=8YFLogxK
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U2 - 10.1109/SMC.2018.00179
DO - 10.1109/SMC.2018.00179
M3 - Conference contribution
AN - SCOPUS:85062235226
T3 - Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
SP - 1006
EP - 1010
BT - Proceedings - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2018 IEEE International Conference on Systems, Man, and Cybernetics, SMC 2018
Y2 - 7 October 2018 through 10 October 2018
ER -