TY - GEN
T1 - Effects of avatar's blinking animation on person impressions
AU - Takashima, Kazuki
AU - Omori, Yasuko
AU - Yoshimoto, Yoshiharu
AU - Itoh, Yuich
AU - Kitamura, Yoshifumi
AU - Kishino, Fumio
PY - 2008
Y1 - 2008
N2 - Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions. Two experiments are conducted. The stimulus avatars included humans with generic reality (male and female), cartoon-style humans (male and female), animals, and unidentified life forms that were presented as a 20-second animation with various blink rates: 9, 12, 18, 24 and 36 blinks/min. Subjects rated their impressions of the presented stimulus avatars on a seven-point semantic differential scale. The results showed a significant effect of the avatar's blinking on viewer impressions and it was larger with the human-style avatars than the others. The results also lead to several implications and guidelines for the design of avatar representation. Blink animation of 18 blinks/min with a human-style avatar produces the friendliest impression. The higher blink rates, i.e., 36 blinks/min, give inactive impressions while Ihe lower blink rates, i.e., 9 blinks/min, give intelligent impressions. Through these results, guidelines are derived for managing attractiveness of avatar by changing the avatar's blinking rate.
AB - Blinking is one of the most important cues for forming person impressions. We focus on the eye blinking rate of avatars and investigate its effect on viewer subjective impressions. Two experiments are conducted. The stimulus avatars included humans with generic reality (male and female), cartoon-style humans (male and female), animals, and unidentified life forms that were presented as a 20-second animation with various blink rates: 9, 12, 18, 24 and 36 blinks/min. Subjects rated their impressions of the presented stimulus avatars on a seven-point semantic differential scale. The results showed a significant effect of the avatar's blinking on viewer impressions and it was larger with the human-style avatars than the others. The results also lead to several implications and guidelines for the design of avatar representation. Blink animation of 18 blinks/min with a human-style avatar produces the friendliest impression. The higher blink rates, i.e., 36 blinks/min, give inactive impressions while Ihe lower blink rates, i.e., 9 blinks/min, give intelligent impressions. Through these results, guidelines are derived for managing attractiveness of avatar by changing the avatar's blinking rate.
KW - Blinking
KW - Character
KW - Computer-mediated communication
KW - Facial animation
KW - Graphics
KW - Psychology
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UR - http://www.scopus.com/inward/citedby.url?scp=63549114401&partnerID=8YFLogxK
M3 - Conference contribution
AN - SCOPUS:63549114401
SN - 9781568814230
T3 - Proceedings - Graphics Interface
SP - 169
EP - 176
BT - Proceedings - Graphics Interface 2008
T2 - Graphics Interface 2008
Y2 - 28 May 2008 through 30 May 2008
ER -