An interactive digital fishtank based on live video images

Toshihiro Masaki, Tetsuya Yamaguchi, Yoshifumi Kitamura

研究成果: Conference contribution

1 被引用数 (Scopus)

抄録

This paper describes an interactive manipulation technique for objects extracted from video images by an efficient algorithm in order to produce multimedia contents. An object contained in a video image must be able to be extracted at a reasonable speed and a moving object able to be tracked with sufficient accuracy. Moreover, real object interactions that meet such criteria must be established using techniques for manipulating objects in virtual worlds. The proposed technique has potential to generate novel multimedia contents without using shape modeling. An interactive digital fishtank is described as one example application of the proposed technique. In this application, the user is able to obtain various video sequences of fishtanks from the original video sequence.

本文言語English
ホスト出版物のタイトルAdvanced Multimedia Content Processing - 1st International Conference, AMCP 1998, Proceedings
編集者Shojiro Nishio, Fumio Kishino
出版社Springer-Verlag
ページ386-396
ページ数11
ISBN(印刷版)3540657622, 9783540657620
DOI
出版ステータスPublished - 1999 1 1
外部発表はい
イベント1st International Conference on Advanced Multimedia Content Processing, AMCP 1998 - Osaka, Japan
継続期間: 1998 11 91998 11 11

出版物シリーズ

名前Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
1554
ISSN(印刷版)0302-9743
ISSN(電子版)1611-3349

Other

Other1st International Conference on Advanced Multimedia Content Processing, AMCP 1998
CountryJapan
CityOsaka
Period98/11/998/11/11

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

フィンガープリント 「An interactive digital fishtank based on live video images」の研究トピックを掘り下げます。これらがまとまってユニークなフィンガープリントを構成します。

引用スタイル