A method to generate humanoid's actions based on the phase and amplitude factors of its motion axes - An analysis of the Buntaku puppet's motion axis

Motofumi Hattori, Satoshi Furuta, Syun Nishizawa, Satoshi Tadokoro, Toshi Takamori, Kazuhito Yamada

研究成果: Paper査読

抄録

In order to design emotional actions of humanoid (humanoido robots or CG characters), the authors analyzed the motions of the axes of a Bunraku puppet which is manipulated by an expert of puppet manipulation. The axes' motion are segmented to some phrases, and the emotional factor of the puppet's action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation.

本文言語English
ページ388-393
ページ数6
出版ステータスPublished - 2000 12月 1
外部発表はい
イベント9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000 - Osaka, Japan
継続期間: 2000 9月 272000 9月 29

Other

Other9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000
国/地域Japan
CityOsaka
Period00/9/2700/9/29

ASJC Scopus subject areas

  • ハードウェアとアーキテクチャ
  • ソフトウェア

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