In order to design emotional actions of humanoid (humanoido robots or CG characters), the authors analyzed the motions of the axes of a Bunraku puppet which is manipulated by an expert of puppet manipulation. The axes' motion are segmented to some phrases, and the emotional factor of the puppet's action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation.
|出版ステータス||Published - 2000 12 1|
|イベント||9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000 - Osaka, Japan|
継続期間: 2000 9 27 → 2000 9 29
|Other||9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000|
|Period||00/9/27 → 00/9/29|
ASJC Scopus subject areas
- Hardware and Architecture