抄録
In order to design emotional actions of humanoid (humanoido robots or CG characters), the authors analyzed the motions of the axes of a Bunraku puppet which is manipulated by an expert of puppet manipulation. The axes' motion are segmented to some phrases, and the emotional factor of the puppet's action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation.
本文言語 | English |
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ページ | 388-393 |
ページ数 | 6 |
出版ステータス | Published - 2000 12月 1 |
外部発表 | はい |
イベント | 9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000 - Osaka, Japan 継続期間: 2000 9月 27 → 2000 9月 29 |
Other
Other | 9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000 |
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国/地域 | Japan |
City | Osaka |
Period | 00/9/27 → 00/9/29 |
ASJC Scopus subject areas
- ハードウェアとアーキテクチャ
- ソフトウェア