3D Models coding and morphing for efficient video compression

Franck Galpin, Raphaèle Balter, Luce Morin, Koichiro Deguchi

研究成果: Conference article

7 引用 (Scopus)

抜粋

This paper presents new results in the field of video coding and compression using 3D information. Contrary to prior art in 3D model-based coding where 3D models have to be known, the 3D models are here automatically computed from the original video sequence. The camera parameters and the scene content are supposed unknown and we only assume a static scene viewed by a moving monocular camera. The video sequence is then processed on the fly. A stream of 3D models is extracted and compressed, using adapted computer vision and compression techniques. The visualization of the reconstructed video sequence uses an adapted morphing method. We finally show results obtained with the proposed compression scheme, compared with the H26L compression standard. We demonstrate the efficiency of our approach, especially in the field of very low bitrate coding.

元の言語English
ページ(範囲)I334-I341
ジャーナルProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
1
出版物ステータスPublished - 2004 10 19
イベントProceedings of the 2004 IEEE Computer Society Conference on Computer Vision and Pattern Recognition, CVPR 2004 - Washington, DC, United States
継続期間: 2004 6 272004 7 2

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition

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