Whole hand interaction with multi-finger movement-based vibrotactile stimulation

Shota Iizuka, Hikaru Nagano, Masashi Konyo, Satoshi Tadokoro

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Humans usually use their multiple fingers for several types of whole hand touch interaction such as stroking and grasping. During whole hand interaction, multiple fingers show respective velocity behaviors, which may lead to respective vibrating phenomena. For realistic haptic rendering of fine roughness of surfaces during multi-finger interaction, we proposed a multi-finger vibrotactile rendering method using velocities of multi-fingers. For each finger, a virtual fine rough surface is represented by a sinusoidal vibratory stimulus based on velocity of the corresponding finger and a touched material. We demonstrate the proposed method through two types of application with a multi-finger vibrotactile wearable display. In a first demonstration, a subject touches a virtual surface in a computational 3-D environment and perceives fine roughness of it. In a second demonstration, a subject touches a real surface and perceives augmented fine roughness of the surface on which vibrotactile stimulation is superimposed to modulate the fine roughness of the real surface.

Original languageEnglish
Title of host publicationHaptic Interaction - Science, Engineering and Design
EditorsShoichi Hasegawa, Masashi Konyo, Ki-Uk Kyung, Takuya Nojima, Hiroyuki Kajimoto
PublisherSpringer-Verlag
Pages157-161
Number of pages5
ISBN (Print)9789811041563
DOIs
Publication statusPublished - 2018 Jan 1
Event2nd international conference, AsiaHaptics 2016 - Chiba, Japan
Duration: 2016 Nov 292016 Dec 1

Publication series

NameLecture Notes in Electrical Engineering
Volume432
ISSN (Print)1876-1100
ISSN (Electronic)1876-1119

Other

Other2nd international conference, AsiaHaptics 2016
CountryJapan
CityChiba
Period16/11/2916/12/1

Keywords

  • Haptic VR/AR
  • Multi-finger interaction
  • Texture rendering
  • Vibrotactile display
  • Wearable haptics

ASJC Scopus subject areas

  • Industrial and Manufacturing Engineering

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  • Cite this

    Iizuka, S., Nagano, H., Konyo, M., & Tadokoro, S. (2018). Whole hand interaction with multi-finger movement-based vibrotactile stimulation. In S. Hasegawa, M. Konyo, K-U. Kyung, T. Nojima, & H. Kajimoto (Eds.), Haptic Interaction - Science, Engineering and Design (pp. 157-161). (Lecture Notes in Electrical Engineering; Vol. 432). Springer-Verlag. https://doi.org/10.1007/978-981-10-4157-0_27