Virtual interactive human anatomy: Dissecting the domain, navigating the politics, creating the impossible

Weiquan Lu, Suresh Pillai, Kanagasuntheram Rajendran, Yoshifumi Kitamura, Ching Chiuan Yen, Ellen Yi Luen Do

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

Cadaveric dissection has been the gold standard in the teaching of anatomy in medical schools around the world. Cadaveric dissection allows a medical student to understand the spatial relationships of different parts in the body in ways that a typical 2D representation cannot, due to its ability to provide an authentic learning experience which engages all the senses. However, in the modern times that we live in, the availability of suitable cadavers for medical education is low, and there is an urgent need to supplement the practice of cadaveric dissection with more sustainable and economical methods of teaching. Virtual Reality (VR) may serve as a suitable supplement owing to its ability to simulate an immersive 3D environment. However, the authentic learning experience is difficult to recreate in VR, due to the lack of design guidelines. This project is an early exploration into designing active learning interactions for learning anatomy.

Original languageEnglish
Title of host publicationCHI 2017 Extended Abstracts - Proceedings of the 2017 ACM SIGCHI Conference on Human Factors in Computing Systems
Subtitle of host publicationExplore, Innovate, Inspire
PublisherAssociation for Computing Machinery
Pages429-432
Number of pages4
ISBN (Electronic)9781450346566
DOIs
Publication statusPublished - 2017 May 6
Event2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017 - Denver, United States
Duration: 2017 May 62017 May 11

Publication series

NameConference on Human Factors in Computing Systems - Proceedings
VolumePart F127655

Other

Other2017 ACM SIGCHI Conference on Human Factors in Computing Systems, CHI EA 2017
CountryUnited States
CityDenver
Period17/5/617/5/11

Keywords

  • Active learning
  • Anatomy
  • Interaction
  • Medical
  • Physicality
  • Virtual Reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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