The soul of activeCube - Implementing a flexible, multimodal, three-dimensional spatial tangible interface

Ryoichi Watanabe, Yuichi Itoh, Masatsugu Asai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

29 Citations (Scopus)

Abstract

ActiveCube is a novel user interface which allows intuitive interaction with computers. ActiveCube allows users to construct and interact with Three Dimensional (3D) environments using physical cubes equipped with input/output devices. Spatial, temporal and functional consistency is always maintained between the physical object and its corresponding representation in the computer. In this paper we detail the design and implementation of our system. We describe the method we used to realize flexible 3D modeling by controlling the recognition signals of each face in each cube. We also explain how we integrated additional multimodal interaction options by a number of sophisticated I/O devices and by the inclusion of a second microprocessor in our cubes. We argue that ActiveCube, with its current real-time multimodal and spatial capabilities, is ready to enable a large range of interactive entertainment applications that were impossible to realize before.

Original languageEnglish
Title of host publicationACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
Pages173-180
Number of pages8
Publication statusPublished - 2004
EventACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004 - Singapore, Singapore
Duration: 2005 Jun 32005 Jun 5

Publication series

NameACM International Conference Proceeding Series
Volume74

Other

OtherACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
CountrySingapore
CitySingapore
Period05/6/305/6/5

Keywords

  • 3d modeling
  • Actuator
  • Bi-directional interface
  • Display
  • Input
  • Output
  • Real-time interaction
  • Sensor

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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  • Cite this

    Watanabe, R., Itoh, Y., Asai, M., Kitamura, Y., Kishino, F., & Kikuchi, H. (2004). The soul of activeCube - Implementing a flexible, multimodal, three-dimensional spatial tangible interface. In ACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004 (pp. 173-180). (ACM International Conference Proceeding Series; Vol. 74).