Study on UX design in enhancing student motivations in mobile language learning

Jarmo Seppala, Takashi Mitsuishi, Yuichi Ohkawa, Xiumin Zhao, Marko Nieminen

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This research investigates ways to increase students' motivations in engaging with an m-learning app used in a blended learning environment for learning basic level Chinese. The app, K0T0T0M0 Plus, has been praised by the students, but the current learning patterns show low retention rates. In this study we propose a set of design strategies that facilitates the design of new user interface features, meeting the students' learning goals and experiential goals, in order to create deeper engagement and motivation. These strategies, that satisfy both user experience and learning design requirements, will provide us a more holistic view into the students' overall learning experience, potentially informing us how motivation can be sustained long-term in a learning setting.

Original languageEnglish
Title of host publicationProceedings of 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020
EditorsHiroyuki Mitsuhara, Yoshiko Goda, Yutato Ohashi, Ma. Mercedes T. Rodrigo, Jun Shen, Neelakantam Venkatarayalu, Gary Wong, Masanori Yamada, Leon Chi-Un Lei
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages948-951
Number of pages4
ISBN (Electronic)9781728169422
DOIs
Publication statusPublished - 2020 Dec 8
Event2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020 - Virtual, Takamatsu, Japan
Duration: 2020 Dec 82020 Dec 11

Publication series

NameProceedings of 2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020

Conference

Conference2020 IEEE International Conference on Teaching, Assessment, and Learning for Engineering, TALE 2020
CountryJapan
CityVirtual, Takamatsu
Period20/12/820/12/11

Keywords

  • Language learning
  • Learning design
  • M-learning
  • User experience design
  • User interface

ASJC Scopus subject areas

  • Engineering (miscellaneous)
  • Media Technology
  • Education

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