Space-sampling method for 3D cinemas

Takanori Senoh, Terumasa Aoki, Hiroshi Yasuda, Takuyo Kogure

Research output: Chapter in Book/Report/Conference proceedingConference contribution


A new approach to 3D Cinematography based on Space-Sampling method is presented. This method treats a projected 3D image space instead of a linear 3D space. It well matches with the visual perception and nicely reduces the data size needed for 3D scenes. It also matches with the 3D camera-shooting and the 3D displays requiring no eyewear. Space-Sampling method captures 3D natural scenes through a lens with transparent image-sensor layers. Hence, the 3D image space is directly sampled at a video-rate with single camera. Captured images are rendered on a transparent multi-layer display. Thus, a truly volumetric image is observed without eyeglasses. Combination rendering of these natural scenes with 3D computer-graphic (CG) objects creates a realistic Synthesized & Natural Hybrid scene at a reasonable cost. Depth from Focus technology and Depth-Fuse anti-aliasing technology were used to eliminate the blurred objects and to enhance the depth resolution, respectively.

Original languageEnglish
Title of host publication2006 Conference on Computer Vision and Pattern Recognition Workshop
Publication statusPublished - 2006 Dec 21
Event2006 Conference on Computer Vision and Pattern Recognition Workshops - New York, NY, United States
Duration: 2006 Jun 172006 Jun 22

Publication series

NameProceedings of the IEEE Computer Society Conference on Computer Vision and Pattern Recognition
ISSN (Print)1063-6919


Other2006 Conference on Computer Vision and Pattern Recognition Workshops
Country/TerritoryUnited States
CityNew York, NY

ASJC Scopus subject areas

  • Software
  • Computer Vision and Pattern Recognition


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