Abstract
We propose an accurate collision detection algorithm for use in virtual reality applications. The algorithm works for three-dimensional graphical environments where multiple objects, represented as polyhedra (boundary representation), are undergoing arbitrary motion (translation and rotation). The algorithm can be used directly for both convex and concave objects and objects can be deformed (non-rigid) during motion. The algorithm works efficiently by first reducing the number of face pairs that need to be checked accurately for interference by first localizing possible collision regions using bounding box and spatial subdivision techniques; face pairs that remain after this pruning stage are then accurately checked for interference. The algorithm is efficient, simple to implement, and does not require any memory intensive auxiliary data structures to be precomputed and updated. Since polyhedral shape representation is one of the most common shape representation schemes, this algorithm should be useful to a wide audience. Performance results are given to show the efficiency of the proposed method.
Original language | English |
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Pages | 136-145 |
Number of pages | 10 |
Publication status | Published - 1995 |
Externally published | Yes |
Event | Proceedings of the 1995 IEEE Annual Virtual Reality International Symposium - Triangle Park, NC, USA Duration: 1995 Mar 11 → 1995 Mar 15 |
Other
Other | Proceedings of the 1995 IEEE Annual Virtual Reality International Symposium |
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City | Triangle Park, NC, USA |
Period | 95/3/11 → 95/3/15 |
ASJC Scopus subject areas
- Software