Question-Answering with logic specific to video games

Corentin Dumont, Ran Tian, Kentaro Inui

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present a corpus and a knowledge database aiming at developing Question-Answering in a new context, the open world of a video game. We chose a popular game called 'Minecraft', and created a QA corpus with a knowledge database related to this game and the ontology of a meaning representation that will be used to structure this database. We are interested in the logic rules specific to the game, which may not exist in the real world. The ultimate goal of this research is to build a QA system that can answer natural language questions from players by using inference on these game-specific logic rules. The QA corpus is partially composed of online quiz questions and partially composed of manually written variations of the most relevant ones. The knowledge database is extracted from several wiki-like websites about Minecraft. It is composed of unstructured data, such as text, that will be structured using the meaning representation we defined, and already structured data such as infoboxes. A preliminary examination of the data shows that players are asking creative questions about the game, and that the QA corpus can be used for clustering verbs and linking them to predefined actions in the game.

Original languageEnglish
Title of host publicationProceedings of the 10th International Conference on Language Resources and Evaluation, LREC 2016
EditorsNicoletta Calzolari, Khalid Choukri, Helene Mazo, Asuncion Moreno, Thierry Declerck, Sara Goggi, Marko Grobelnik, Jan Odijk, Stelios Piperidis, Bente Maegaard, Joseph Mariani
PublisherEuropean Language Resources Association (ELRA)
Pages4637-4643
Number of pages7
ISBN (Electronic)9782951740891
Publication statusPublished - 2016 Jan 1
Event10th International Conference on Language Resources and Evaluation, LREC 2016 - Portoroz, Slovenia
Duration: 2016 May 232016 May 28

Publication series

NameProceedings of the 10th International Conference on Language Resources and Evaluation, LREC 2016

Other

Other10th International Conference on Language Resources and Evaluation, LREC 2016
CountrySlovenia
CityPortoroz
Period16/5/2316/5/28

Keywords

  • Knowledge acquisition
  • Meaning representation
  • Question-Answering

ASJC Scopus subject areas

  • Linguistics and Language
  • Library and Information Sciences
  • Language and Linguistics
  • Education

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  • Cite this

    Dumont, C., Tian, R., & Inui, K. (2016). Question-Answering with logic specific to video games. In N. Calzolari, K. Choukri, H. Mazo, A. Moreno, T. Declerck, S. Goggi, M. Grobelnik, J. Odijk, S. Piperidis, B. Maegaard, & J. Mariani (Eds.), Proceedings of the 10th International Conference on Language Resources and Evaluation, LREC 2016 (pp. 4637-4643). (Proceedings of the 10th International Conference on Language Resources and Evaluation, LREC 2016). European Language Resources Association (ELRA).