Quasi-realtime social network construction with heterogeneous sensors in Ambient environment

Sho Tsugawa, Hiroyuki Ohsaki, Yuichi Itoh, Naoaki Ono, Keiichiro Kagawa, Kazuki Takashima, Makoto Imase

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

In this paper, we present our design and implementation of a prototype system for quasi-realtime social network construction with Ambient Suite, which is a room-shaped environment with heterogeneous sensors. We also present experimental results and lessons learned from our experience.

Original languageEnglish
Title of host publicationProceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
DOIs
Publication statusPublished - 2011
Event8th International Conference on Advances in Computer Entertainment Technology, ACE 2011 - Lisbon, Portugal
Duration: 2011 Nov 82011 Nov 11

Publication series

NameACM International Conference Proceeding Series

Other

Other8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
CountryPortugal
CityLisbon
Period11/11/811/11/11

Keywords

  • Human factors

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Fingerprint Dive into the research topics of 'Quasi-realtime social network construction with heterogeneous sensors in Ambient environment'. Together they form a unique fingerprint.

Cite this