TY - GEN
T1 - Quantifying Motor and Cognitive Function of the Upper Limb Using Mixed Reality Smartglasses
AU - Tada, Kenya
AU - Kutsuzawa, Kyo
AU - Owaki, Dai
AU - Hayashibe, Mitsuhiro
N1 - Funding Information:
This work was supported in part by JSPS KAKENHI Grant Number JP20KK0256.
Publisher Copyright:
© 2022 IEEE.
PY - 2022
Y1 - 2022
N2 - In our aging world, the need to measure and evaluate motor and cognitive functions and to automate physical and occupational therapy will increase in the future. Many studies on VR-based rehabilitation systems are already underway. However, there are some issues such as the risk of falling or crashing due to the complete blockage of visual information, VR sickness, and lack of reality. The purpose of this research is to develop a system that simultaneously measures and evaluates multiple abilities and functions, such as motor function, cognitive function, and prediction ability, by using mixed reality (MR) smartglasses technology that enables interaction with spatially arranged objects while maintaining real-world information. In this study, we focused on the motor function of the upper limbs and cognitive function, and measured finger and gaze movements during a reaching task. In addition, we developed a game-based task for occupational therapy in a MR environment and reported the results.
AB - In our aging world, the need to measure and evaluate motor and cognitive functions and to automate physical and occupational therapy will increase in the future. Many studies on VR-based rehabilitation systems are already underway. However, there are some issues such as the risk of falling or crashing due to the complete blockage of visual information, VR sickness, and lack of reality. The purpose of this research is to develop a system that simultaneously measures and evaluates multiple abilities and functions, such as motor function, cognitive function, and prediction ability, by using mixed reality (MR) smartglasses technology that enables interaction with spatially arranged objects while maintaining real-world information. In this study, we focused on the motor function of the upper limbs and cognitive function, and measured finger and gaze movements during a reaching task. In addition, we developed a game-based task for occupational therapy in a MR environment and reported the results.
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U2 - 10.1109/EMBC48229.2022.9871648
DO - 10.1109/EMBC48229.2022.9871648
M3 - Conference contribution
C2 - 36086474
AN - SCOPUS:85138127522
T3 - Proceedings of the Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBS
SP - 2556
EP - 2559
BT - 44th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC 2022
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 44th Annual International Conference of the IEEE Engineering in Medicine and Biology Society, EMBC 2022
Y2 - 11 July 2022 through 15 July 2022
ER -