Abstract
Harary's generalized Tic-Tac-Toe is an achievement game for polyominoes, where two players alternately put a stone on a grid board, and the player who first achieves a given polyomino wins the game. It is known whether the first player has a winning strategy in the generalized Tic-Tac-Toe for almost all polyominoes except the one called Snaky. GTTT(p, q) is an extension of the generalized Tic-Tac-Toe, where the first player places q stones in the first move and then the players place q stones in each turn. In this paper, in order to attack GTTT(p, q) by QBF solvers, we propose a QBF encoding for GTTT(p, q). Our encoding is based on Gent and Rowley's encoding for Connect-4. We modify three parts of the encoding: initial condition, move rule and winning condition of the game. The experimental results show that some QBF solvers can be used to solve GTTT(p, q) on 4 × 4 or smaller boards.
Original language | English |
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Pages (from-to) | 14-26 |
Number of pages | 13 |
Journal | CEUR Workshop Proceedings |
Volume | 1719 |
Publication status | Published - 2016 Jan 1 |
Event | 4th International Workshop on Quantified Boolean Formulas, QBF 2016 - Bordeaux, France Duration: 2016 Jul 4 → … |
ASJC Scopus subject areas
- Computer Science(all)