Paranga: An interactive flipbook

Kazuyuki Fujita, Hiroyuki Kidokoro, Yuichi Itoh

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

E-books, which have become increasingly popular, potentially offer users attractive and entertaining interaction beyond paper-based books However, they have lost physical features such as paper-like texture and page-flipping sensation We focus on flipbooks and propose a novel book-shaped device for flipbooks called Paranga that embodies both these physical features and e-book interactivity Paranga detects how quickly a user is turning pages and provides the tactile feedback of turning pages on his/her thumb by employing a rotatable roller mechanism with pieces of real paper Using this device, we created several interactive flipbook applications in which the story changes depending on page-turning speed This paper details the implementation of this device, describes the users' reactions at a conference exhibition, and discusses Paranga's possible applications

Original languageEnglish
Title of host publicationAdvances in Computer Entertainment - 9th International Conference, ACE 2012, Proceedings
PublisherSpringer Verlag
Pages17-30
Number of pages14
ISBN (Print)9783642342912
DOIs
Publication statusPublished - 2012
Externally publishedYes
Event9th International Conference on Advances in Computer Entertainment, ACE 2012 - Kathmandu, Nepal
Duration: 2012 Nov 32012 Nov 5

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume7624 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference9th International Conference on Advances in Computer Entertainment, ACE 2012
CountryNepal
CityKathmandu
Period12/11/312/11/5

Keywords

  • Virtual reality
  • book-shaped device
  • e-books
  • page-turning interface
  • tactile feedback

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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