Osaka developing story: An application of video agents

Rong Rong, Yoshifumi Kitamura, Shinya Kitaoka, Hirokazu Kato, Keisuke Kishi, Kei Nakashima, Kazuhiko Yamazaki, Sadayoshi Horiuchi, Tatsuro Shioda, Kazuto Kamakura, Shinya Matsuyama

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

In this paper, we put forward a novel idea to create virtual alter egos by using video images of real-world humans; these alter egos can act autonomously and interactively in a virtual world. The design inspiration of this virtual world is Osaka City in the Meiji era, with many motive and fantasy factors. The application that is used to establish such alter egos in the virtual world is based on "Video Agents"; a system that can establish interactive autonomous characters by using video images of real-world creatures. If you will, you can create your own alter ego, which will enter the virtual world and behave autonomously; just like another you living in another world. The created "Osaka Developing Story" was demonstrated at a special event in Osaka, and a lot of participants enjoyed their own incredible experiences. This paper describes its implementation details and results.

Original languageEnglish
Title of host publicationProceedings of the 7th International Conference on Advances in Computer Entertainment Technology, ACE 2010
Pages71-74
Number of pages4
DOIs
Publication statusPublished - 2010
Event7th International Conference on Advances in Computer Entertainment Technology, ACE 2010 - Taipei, Taiwan, Province of China
Duration: 2010 Nov 172010 Nov 19

Publication series

NameACM International Conference Proceeding Series

Other

Other7th International Conference on Advances in Computer Entertainment Technology, ACE 2010
CountryTaiwan, Province of China
CityTaipei
Period10/11/1710/11/19

Keywords

  • autonomous agents
  • gesture-based interface
  • image processing
  • interactive multimedia content
  • video camera
  • virtual reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

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