Abstract
The abstract ray-tracing problem asks, for a given scene consisting of a light source, a light receiver and finitely many obstacles in a space, and a given positive integer ε +~ 0, whether a ray going out from the light source could reach the light receiver with intensity at least ε. The problem is known to be PSPACE-hard, and it is very unlikely that there exists an efficient algorithm to solve the problem without adding any restriction. In this paper, we show that the problem can be solved in polynomial time under some weak practical restrictions.
Original language | English |
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Pages (from-to) | 1209-1213 |
Number of pages | 5 |
Journal | IEICE Transactions on Fundamentals of Electronics, Communications and Computer Sciences |
Volume | E88-A |
Issue number | 5 |
DOIs | |
Publication status | Published - 2005 Jan 1 |
Keywords
- Abstract ray-tracing problem (ARTP)
- PSPACE-hard/complete
- Ray-tracing problem
- Scene
ASJC Scopus subject areas
- Signal Processing
- Computer Graphics and Computer-Aided Design
- Electrical and Electronic Engineering
- Applied Mathematics