TY - JOUR
T1 - Mixed-reality human-machine-interface for motor learning of physical activities
AU - Chinchilla Gutierrez, Sebastian
AU - Salazar, Jose
AU - Hirata, Yasuhisa
N1 - Funding Information:
This work was partially supported by JST [Moonshot RD] [Grant Number JPMJMS2034] and by KAKENHI [17H01770].
Publisher Copyright:
© 2022 Informa UK Limited, trading as Taylor & Francis Group and The Robotics Society of Japan.
PY - 2022
Y1 - 2022
N2 - Regular physical activity reduces the risk of suffering obesity and high blood pressure, and slows down age-related loss of mobility and cognitive capabilities. However, 31% of the world population does not perform even the minimum recommend levels of physical activity to have a healthy life. On top of that, due to the COVID-19 Pandemic prevention measures involving isolation, lockdown, and working-from-home policies, adults have drastically reduced their physical activity by 30%, which further aggravates existing health conditions. In order to encourage exercising at home while still receiving proper instruction, this paper proposes a human-machine interface capable of supporting the motor learning of physical activities by providing training with constant practice of exercises and multimodal feedback. It consists of an interactive mixed-reality environment that does not require a human instructor or specialized facilities. As an application of the system, dance coaching was implemented. The information to be conveyed to the users are feet velocity and position trajectories, as well as the tempo of the desired motion. This is done by providing directional haptic feedback with wearable vibroactuators on the ankles of the user, visual feedback with a floor projection, and aural feedback with a metronome. In order to validate the proposed methodology, an experiment where ballroom dance is taught to 10 novice subjects was performed. Results show that when using the developed multimodal system, position and velocity trajectory errors are reduced by 60% and 37%, respectively, which demonstrates that users can understand and follow the multimodal feedback. After finishing the training and removing the system, users are still able to keep the position and velocity error at 61% and 42% lower than their initial performance, respectively. This fact suggests that subjects are able to retain the motor skills obtained during training.
AB - Regular physical activity reduces the risk of suffering obesity and high blood pressure, and slows down age-related loss of mobility and cognitive capabilities. However, 31% of the world population does not perform even the minimum recommend levels of physical activity to have a healthy life. On top of that, due to the COVID-19 Pandemic prevention measures involving isolation, lockdown, and working-from-home policies, adults have drastically reduced their physical activity by 30%, which further aggravates existing health conditions. In order to encourage exercising at home while still receiving proper instruction, this paper proposes a human-machine interface capable of supporting the motor learning of physical activities by providing training with constant practice of exercises and multimodal feedback. It consists of an interactive mixed-reality environment that does not require a human instructor or specialized facilities. As an application of the system, dance coaching was implemented. The information to be conveyed to the users are feet velocity and position trajectories, as well as the tempo of the desired motion. This is done by providing directional haptic feedback with wearable vibroactuators on the ankles of the user, visual feedback with a floor projection, and aural feedback with a metronome. In order to validate the proposed methodology, an experiment where ballroom dance is taught to 10 novice subjects was performed. Results show that when using the developed multimodal system, position and velocity trajectory errors are reduced by 60% and 37%, respectively, which demonstrates that users can understand and follow the multimodal feedback. After finishing the training and removing the system, users are still able to keep the position and velocity error at 61% and 42% lower than their initial performance, respectively. This fact suggests that subjects are able to retain the motor skills obtained during training.
KW - haptics
KW - human performance augmentation
KW - human-machine-interaction
KW - Mixed-reality
KW - wearable devices
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U2 - 10.1080/01691864.2022.2076569
DO - 10.1080/01691864.2022.2076569
M3 - Article
AN - SCOPUS:85131197174
SN - 0169-1864
VL - 36
SP - 583
EP - 599
JO - Advanced Robotics
JF - Advanced Robotics
IS - 12
ER -