Live streaming system for omnidirectional video

Daisuke Ochi, Yutaka Kunita, Akio Kameda, Akira Kojima, Shinnosuke Iwaki

Research output: Chapter in Book/Report/Conference proceedingConference contribution

22 Citations (Scopus)

Abstract

NTT Media Intelligence Laboratories and DWANGO Co., Ltd. have jointly developed a virtual reality system that enables users to have an immersive experience visiting a remote site. This system makes it possible for users to watch video content wherever they want to watch it by using interactive streaming technology that selectively streams the user's watching section at a high bitrate in a limited network bandwidth. Applying this technology to omnidirectional video allows users to experience feelings of presence through the use of an intuitive head mount display. The system has also been released on a commercial platform and successfully streamed a real-time event. A demonstration is planned in which the details of the system and the streaming service results obtained with it will be presented.

Original languageEnglish
Title of host publication2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings
EditorsJ. Edward Swan, Anatole Lecuyer, Tobias Hollerer, Victoria Interrante
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages349-350
Number of pages2
ISBN (Electronic)9781479917273
DOIs
Publication statusPublished - 2015 Aug 25
EventIEEE Virtual Reality Conference, VR 2015 - Arles, France
Duration: 2015 Mar 232015 Mar 27

Publication series

Name2015 IEEE Virtual Reality Conference, VR 2015 - Proceedings

Other

OtherIEEE Virtual Reality Conference, VR 2015
CountryFrance
CityArles
Period15/3/2315/3/27

Keywords

  • Omnidirectional video
  • head mount display
  • interactive streaming

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition

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