JumpinVR: Enhancing jump experience in a limited physical space

Tomáš Havlík, Daigo Hayashi, Kazuyuki Fujita, Kazuki Takashima, Robert W. Lindeman, Yoshifumi Kitamura

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We introduce a short virtual reality experience highlighting a usecase scenario of distance relocation technique in Redirected Jumping to reduce the size requirements for tracked working space of spatial applications. In our demo, the player traverses a virtual factory by jumping between moving platforms with jump distance scaled by gain.

Original languageEnglish
Title of host publicationSIGGRAPH Asia 2019 XR, SA 2019
PublisherAssociation for Computing Machinery, Inc
Pages19-20
Number of pages2
ISBN (Electronic)9781450369473
DOIs
Publication statusPublished - 2019 Nov 17
EventSIGGRAPH Asia 2019 XR - International Conference on Computer Graphics and Interactive Techniques, SA 2019 - Brisbane, Australia
Duration: 2019 Nov 172019 Nov 20

Publication series

NameSIGGRAPH Asia 2019 XR, SA 2019

Conference

ConferenceSIGGRAPH Asia 2019 XR - International Conference on Computer Graphics and Interactive Techniques, SA 2019
CountryAustralia
CityBrisbane
Period19/11/1719/11/20

Keywords

  • Locomotion
  • Redirected jumping
  • Virtual reality

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Vision and Pattern Recognition
  • Software

Fingerprint Dive into the research topics of 'JumpinVR: Enhancing jump experience in a limited physical space'. Together they form a unique fingerprint.

Cite this