Investigating room-induced influences on immersive experience, Part II: Effects associated with listener groups and musical excerpts

Sungyoung Kim, Shuichi Sakamoto

Research output: Contribution to conferencePaper

Abstract

The authors previously compared four distinct multi-channel playback rooms and showed that perceived spatial attributes of program material (width, depth, and envelopment) were similar across all four rooms when reproduced through a 22-channel loudspeaker array. The present study further investigated perceived auditory immersion from two additional variables: listener group and musical style. We found a three-way interaction of variables, MUSIC x (playback) ROOM x GROUP for 22-channel reproduced music. The interaction between musical material and playback room acoustics differentiates perceived auditory immersion across listener groups. However, in the 2-channel reproductions, the room and music interaction is prominent enough to flatten inter-group differences. The 22-channel reproduced sound fields may have shaped idiosyncratic cognitive bases for each listener group.

Original languageEnglish
Publication statusPublished - 2019 Jan 1
Event147th Audio Engineering Society International Convention 2019 - New York, United States
Duration: 2019 Oct 162019 Oct 19

Conference

Conference147th Audio Engineering Society International Convention 2019
CountryUnited States
CityNew York
Period19/10/1619/10/19

ASJC Scopus subject areas

  • Modelling and Simulation
  • Acoustics and Ultrasonics

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    Kim, S., & Sakamoto, S. (2019). Investigating room-induced influences on immersive experience, Part II: Effects associated with listener groups and musical excerpts. Paper presented at 147th Audio Engineering Society International Convention 2019, New York, United States.