Inverse rendering for artistic paintings

Shinya Kitaoka, Tsukasa Noma, Yoshifumi Kitamura, Kunio Yamamoto

Research output: Contribution to conferencePaper

Abstract

It is difficult to apply inverse rendering to artistic paintings than photographs of real scenes because (1) shapes and shadings in paintings are physically incorrect due to artistic effects and (2) brush strokes disturb other factors. To overcome this difficulty of non-photorealistic rendering, we make some reasonable assumptions and then factorize the image into factors of shape, (color- and texture-independent) shading, object texture, and brush stroke texture. By transforming and combining these factors, we can manipulate grate paintings, such as relighting them and/or obtaining new views, and render new paintings, e.g., ones with Cézanne's shading and Renoir's brush strokes.

Original languageEnglish
Pages293-298
Number of pages6
Publication statusPublished - 2007 Dec 1
Externally publishedYes
Event2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007 - Barcelona, Spain
Duration: 2007 Mar 82007 Mar 11

Other

Other2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007
CountrySpain
CityBarcelona
Period07/3/807/3/11

Keywords

  • Inverse rendering
  • Non-photorealistic Rendering
  • Relighting

ASJC Scopus subject areas

  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Software

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  • Cite this

    Kitaoka, S., Noma, T., Kitamura, Y., & Yamamoto, K. (2007). Inverse rendering for artistic paintings. 293-298. Paper presented at 2nd International Conference on Computer Graphics Theory and Applications, GRAPP 2007, Barcelona, Spain.