Interactive surfaces for collaborative software design

Michel Chaudron, Kazuki Takashima, Matthias Book, Khanh Duy Le, Morten Fjeld

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

Large drawing boards have long been software engineers' tools of choice for collaborative software design. Recently, traditional design tools such as whiteboards and flip charts are being replaced by large interactive surfaces such as touch-sensitive wall-mounted displays or interactive tabletops. This workshop explores the novel opportunities that these interactive modeling tools offer for collaborative software engineering, as well as the technical and cognitive challenges that they introduce.

Original languageEnglish
Title of host publicationProceedings of the 9th Nordic Conference on Human-Computer Interaction
Subtitle of host publicationGame-Changing Design, NordiCHI 2016
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450347631
DOIs
Publication statusPublished - 2016 Oct 23
Event9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016 - Gothenburg, Sweden
Duration: 2016 Oct 232016 Oct 27

Publication series

NameACM International Conference Proceeding Series
Volume23-27-October-2016

Other

Other9th Nordic Conference on Human-Computer Interaction, NordiCHI 2016
Country/TerritorySweden
CityGothenburg
Period16/10/2316/10/27

Keywords

  • Collaborative Design
  • Interactive Surfaces
  • Software Design.

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Vision and Pattern Recognition
  • Computer Networks and Communications

Fingerprint

Dive into the research topics of 'Interactive surfaces for collaborative software design'. Together they form a unique fingerprint.

Cite this