Interaction techniques for visual programming based design of the 3D object's behaviors and its implementation

Tatsuhiko Sugiyama, Susumu Konno, Tetsuo Kinoshita, Kenji Sugawara, Norio Shiratori

Research output: Chapter in Book/Report/Conference proceedingConference contribution

2 Citations (Scopus)

Abstract

In many distributed virtual environments (DVEs), where many users can join and communicate with each others, the users need to make their own places in the DVE. In addition, it is possible for the end-users to develop their own virtual environments from scratch because VRML and its browsers are available. Thus, the end-users need to construct their own virtual environmental. In this paper, to realize a 3-D virtual space development environment for end-users, we propose three visual programming techniques for an interaction development process in a 3-D virtual space development. These techniques provide a visual model of a situation, a visual script specifying 3-D object's situated behavior and interaction techniques for visual programming. We implemented a prototype system using these techniques and evaluated them.

Original languageEnglish
Title of host publicationProceedings - 12th International Conference on Information Networking, ICOIN 1998
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages722-725
Number of pages4
ISBN (Electronic)0818672250, 9780818672255
DOIs
Publication statusPublished - 1998 Jan 1
Event12th International Conference on Information Networking, ICOIN 1998 - Koganei, Tokyo, Japan
Duration: 1998 Jan 211998 Jan 23

Publication series

NameProceedings - 12th International Conference on Information Networking, ICOIN 1998

Other

Other12th International Conference on Information Networking, ICOIN 1998
CountryJapan
CityKoganei, Tokyo
Period98/1/2198/1/23

ASJC Scopus subject areas

  • Computer Networks and Communications
  • Hardware and Architecture
  • Information Systems

Fingerprint Dive into the research topics of 'Interaction techniques for visual programming based design of the 3D object's behaviors and its implementation'. Together they form a unique fingerprint.

  • Cite this

    Sugiyama, T., Konno, S., Kinoshita, T., Sugawara, K., & Shiratori, N. (1998). Interaction techniques for visual programming based design of the 3D object's behaviors and its implementation. In Proceedings - 12th International Conference on Information Networking, ICOIN 1998 (pp. 722-725). (Proceedings - 12th International Conference on Information Networking, ICOIN 1998). Institute of Electrical and Electronics Engineers Inc.. https://doi.org/10.1109/ICOIN.1998.648615