Implementation of ActiveCube as an intuitive 3D computer interface

Ryoichi Watanabe, Yuichi Itoh, Michihiro Kawai, Yoshifumi Kitamura, Fumio Kishino, Hideo Kikuchi

Research output: Chapter in Book/Report/Conference proceedingChapter

7 Citations (Scopus)

Abstract

This paper describes in details the implementation of the ActiveCube system. ActiveCube allows users to construct and interact with 3D environments by using physical cubes as bi-directional interfaces. A computer recognizes the 3D structure of the connected cubes in real time by utilizing a real-time communication network among the cubes. ActiveCube is also equipped with both input and output devices that are integrated in the cubes and help in making the interaction intuitive and clear. Spatial, temporal and functional consistency is always maintained between the physical object and its corresponding virtual representation. Experimental results demonstrate ActiveCube's potential in achieving natural and intuitive interaction.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
EditorsAndreas Butz, Antonio Kruger, Patrick Olivier
PublisherSpringer Verlag
Pages43-53
Number of pages11
ISBN (Electronic)9783540219774
DOIs
Publication statusPublished - 2004
Externally publishedYes

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3031
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

ASJC Scopus subject areas

  • Theoretical Computer Science
  • Computer Science(all)

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