Hands-on learning of computer programming in introductory stage using a model railway layout

Haruo Noma, Nobuji Tetsutani, Hirokazu Sasamoto, Yuichi Itoh, Yoshifumi Kitamura, Fumio Kishino

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

This research aims to develop a new methodology and its supporting technologies for learning about computation and programming in the introductory stage through a hands-on playing experience with toys. This allows a beginner to acquire the concepts and knowledge of computation and programming by playing with a model railway set.

Original languageEnglish
Title of host publicationExtended Abstracts on Human Factors in Computing Systems, CHI EA 2004
Pages1546
Number of pages1
DOIs
Publication statusPublished - 2004
EventConference on Human Factors in Computing Systems, CHI EA 2004 - Vienna, Austria
Duration: 2004 Apr 242004 Apr 29

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

Other

OtherConference on Human Factors in Computing Systems, CHI EA 2004
CountryAustria
CityVienna
Period04/4/2404/4/29

Keywords

  • CSCW
  • Computer learning
  • Virtual reality

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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  • Cite this

    Noma, H., Tetsutani, N., Sasamoto, H., Itoh, Y., Kitamura, Y., & Kishino, F. (2004). Hands-on learning of computer programming in introductory stage using a model railway layout. In Extended Abstracts on Human Factors in Computing Systems, CHI EA 2004 (pp. 1546). (Conference on Human Factors in Computing Systems - Proceedings). https://doi.org/10.1145/985921.986122