Gathering commonsense knowledge with a game

Polo Carres Jordi, Inui Kentaro, Matsumoto Yuji

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We present Kebitas, a framework for building web-based Games With A Purpose and Kebitas Heroes a Kebitas-based game to gather common sense knowledge. Games With A Purpose involves two tasks: pure game task and human computation task. We propose to design independent interfaces for each of them and make one dependent of the other. Kebitas Heroes involves levering up characters, battles and conquer territories as pure game task. The characters of the game need getting stronger, they do so dependent on the quality of the commonsense knowledge provided by the player. We also propose using a weighted voting mechanism for input validation and use this same mechanism for evaluating computer algorithms trying to solve the computation task.

Original languageEnglish
Title of host publicationProc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010
Pages87-90
Number of pages4
Publication statusPublished - 2010 Dec 1
EventIADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, IADIS Int. Conf. Game and Entertainment Technologies 2010,GET, Part of the MCCSIS 2010 - Freiburg, Germany
Duration: 2010 Jul 262010 Jul 30

Publication series

NameProc. of the IADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, Proc. of the IADIS Int. Conf. Game and Entertainment Technologies 2010, Part of the MCCSIS 2010

Other

OtherIADIS Int. Conf. Interfaces and Human Computer Interaction 2010, IHCI, IADIS Int. Conf. Game and Entertainment Technologies 2010,GET, Part of the MCCSIS 2010
CountryGermany
CityFreiburg
Period10/7/2610/7/30

Keywords

  • Commonsense knowledge
  • Conceptnet
  • GWAP
  • Games with a purpose
  • Human computation

ASJC Scopus subject areas

  • Human-Computer Interaction
  • Information Systems

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