TY - JOUR
T1 - Development of fluffy screen system and field trial at a shopping mall
AU - Tamura, Yusuke
AU - Morishita, Soichiro
AU - Asama, Hajime
N1 - Funding Information:
7-3-1 Hongo, Bunkyo-ku, Tokyo 113-8656, Japan Brief Biographical History: 2006-2008 Research Fellow (DC2), Japan Society for the Promotion of Science (JSPS) 2008-2012 Project Researcher, The University of Tokyo 2012-2015 Assistant Professor, Chuo University 2015-Project Associate Professor, Department of Precision Engineering, The University of Tokyo Main Works: • Y. Tamura, T. Akashi, S. Yano, and H. Osumi, “Human Visual Attention Model based on Analysis of Magic for Smooth Human-Robot Interaction,” Int. J. of Social Robotics, Vol.8, No.5, pp. 689-694, 2016. • Y. Tamura, M. Sugi, T. Arai, and J. Ota, “Attentive Deskwork Support System,” J. Adv. Comput. Intell. Intell. Inform., Vol.14, No.7, pp.578-589, 2010. Membership in Academic Societies: • Institute of Electrical and Electronics Engineers (IEEE) • Robotics Society of Japan (RSJ) • Japan Society of Mechanical Engineers (JSME)
Publisher Copyright:
© 2018, Fuji Technology Press. All rights reserved.
PY - 2018/7
Y1 - 2018/7
N2 - Digital signage has been used for services such as advertisement and guidance in public spaces. The use of interactive digital signage has been increasing in recent years. To make full use of the interactivity of digital signage, it is necessary for people to start to interact. In this study, we made a hypothesis that fluffy objects have attraction affordance, and aimed to verify this hypothesis by developing a fluffy screen system. The proposed system is inflated with air. Then, multiple touch inputs from the outside of the screen are detected by cameras inside the screen, and clustering is performed. The information is presented by LCD projectors based on the results of clustering. A field trial in a shopping mall was conducted to verify the hypothesis. A very high interaction rate was realized during the trial of four hours. The results strongly support the hypothesis.
AB - Digital signage has been used for services such as advertisement and guidance in public spaces. The use of interactive digital signage has been increasing in recent years. To make full use of the interactivity of digital signage, it is necessary for people to start to interact. In this study, we made a hypothesis that fluffy objects have attraction affordance, and aimed to verify this hypothesis by developing a fluffy screen system. The proposed system is inflated with air. Then, multiple touch inputs from the outside of the screen are detected by cameras inside the screen, and clustering is performed. The information is presented by LCD projectors based on the results of clustering. A field trial in a shopping mall was conducted to verify the hypothesis. A very high interaction rate was realized during the trial of four hours. The results strongly support the hypothesis.
KW - Attraction affordance
KW - Interactive digital signage
KW - Touchscreen
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U2 - 10.20965/ijat.2018.p0492
DO - 10.20965/ijat.2018.p0492
M3 - Article
AN - SCOPUS:85049462915
VL - 12
SP - 492
EP - 498
JO - International Journal of Automation Technology
JF - International Journal of Automation Technology
SN - 1881-7629
IS - 4
ER -