Development of dynamic deforming algorithms for 3D shape modeling with generation of interactive force sensation

Kenji Yamamoto, Akio Ishiguro, Yoshiki Uchikawa

Research output: Chapter in Book/Report/Conference proceedingConference contribution

9 Citations (Scopus)

Abstract

Recently, the necessity of development of virtual reality technology has been highly increased in various fields. Especially in creative activities such as the design of industrial products, virtual reality technology enlarges ideas of designers if the designers can directly manipulate objects in virtual space just like in the real world. As a result, the efficiency of product development can be highly improved. In such activities, it is not too much to say that the most important operation is to deform shapes of virtual objects. And to realize the efficient and comfortable manipulability, it is desirable to show not only visual but also force sensation. In this paper, we propose the algorithm which enables deformation of virtual objects easily, inspired by tasks of carving an image in wood. In this method, the deformation is carried out but not moving points on the surface of virtual object but generating and/or vanishing points around the contact area. Thus we can easily generate various shapes with a reasonable feedback force.

Original languageEnglish
Title of host publication1993 IEEE Annual Virtual Reality International Symposium
Editors Anon
PublisherPubl by IEEE
Pages505-511
Number of pages7
ISBN (Print)078031364X
Publication statusPublished - 1993
Externally publishedYes
Event1993 IEEE Annual Virtual Reality International Symposium - Seattle, WA, USA
Duration: 1993 Sep 181993 Sep 22

Publication series

Name1993 IEEE Annual Virtual Reality International Symposium

Other

Other1993 IEEE Annual Virtual Reality International Symposium
CitySeattle, WA, USA
Period93/9/1893/9/22

ASJC Scopus subject areas

  • Engineering(all)

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