Convex object surface mapping for wide-field of view video representation

Dan Mikami, Daisuke Ochi, Akira Kojima

Research output: Contribution to journalArticle

Abstract

This paper proposes a new video representation method for videos capturing events held in a wide field. Such events can be captured with high resolution due to the recent development of video capturing technologies. Despite the development of these technologies, progresses of representation methods for wide field-of-view (wide-FOV) video are quite limited. Some methods make priority of ease of overviewing, and give up detailed observation; other methods put a high priority on detailed observation with sacrificing overv iewing. Our work aims at simultaneously achieving (1) high visibility for regions of interest (ROIs), (2) easy overv iewing, and (3) intuitive comprehension of the relative positions of video objects. Because of these advantages, the proposed method is especially suitable for showing wide-FOV videos on small display devices such as tablets and smart-phones. To achieve the abovementioned aims, this paper propose a convex object surface mapping technique that provides high ROI visibility and easy overv iewing. In addition, by selecting an elliptic cylinder or an oval as a convex object, the convex object surface mapping enables intuitive comprehension of the relative positions of video objects. The efiicacy of the proposed method was verified through objective and subjective experiments.

Original languageEnglish
Pages (from-to)1451-1457
Number of pages7
JournalIEEJ Transactions on Electronics, Information and Systems
Volume134
Issue number10
DOIs
Publication statusPublished - 2014 Jan 1

Keywords

  • Convex object
  • Elliptic cylinder
  • Elliptic sphere
  • Interactive video viewing
  • Wide-field of view video

ASJC Scopus subject areas

  • Electrical and Electronic Engineering

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