Complexity of the minimum base game on matroids

Hiroshi Nagamochi, Dao Zhi Zeng, Naohisa Kabutoya, Toshihide Ibaraki

Research output: Contribution to journalArticlepeer-review

22 Citations (Scopus)

Abstract

This paper studies the complexity of computing solution concepts for a cooperative game, called the minimum base game (MBG) (E, c), where its characteristic function c : 2E → R-fraktur sign is defined as c(S) = (the weight w(B) of a minimum weighted base B ⊆ S), for a given matroid M = (E, ℐ) and a weight function w : E → R-fraktur sign. The minimum base game contains, as a special case, the minimum spanning tree game (MSTG) in an edge-weighted graph in which players are located on the edges. By interpreting solution concepts of games (such as core, τ-value and Shapley value) in terms of matroid theory, we obtain: The core of MBG is nonempty if and only if the matroid M has no circuit consisting only of edges with negative weights; checking the concavity and subadditivity of an MBG can be done in oracle-polynomial time; the τ-value of an MBG exists if and only if the core is not empty, the τ-value of MSTG can be computed in polynomial time while there is no oracle-polynomial algorithm for a general MBG; computing the Shapley value of an MSTG is #P-complete, and there is no oracle-polynomial algorithm for computing the Shapley-value of an MBG.

Original languageEnglish
Pages (from-to)146-164
Number of pages19
JournalMathematics of Operations Research
Volume22
Issue number1
DOIs
Publication statusPublished - 1997 Feb
Externally publishedYes

Keywords

  • Computational complexity
  • Cooperative game
  • Core
  • Graph
  • Matroid
  • Shapley value
  • τ-value

ASJC Scopus subject areas

  • Mathematics(all)
  • Computer Science Applications
  • Management Science and Operations Research

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