Cached frame buffer system for object-space parallel processing systems

Hiroaki Kobayashi, Takayuki Maeda, Hitoshi Yamauchi, Tadao Nakamura

Research output: Contribution to conferencePaper

1 Citation (Scopus)

Abstract

The object-space parallel processing for global illumination models is one of the most promising approaches to fast photo-realistic image synthesis. However, there is a potential bottleneck between processing elements and a frame buffer in massively parallel processing systems based on the object-space parallel processing, and this factor may restrict their scalable performance. To solve this problem, this paper presents a novel frame buffer system, named a cached frame buffer system. By adopting the cached frame buffer system into the object-space parallel processing systems, the overhead of the frame buffer access due to conflicts and long latency can be reduced, and the potential of the object space parallel processing system with a large number of processing elements will be fully exploited.

Original languageEnglish
Pages146-155
Number of pages10
Publication statusPublished - 1997 Jan 1
EventProceedings of the 1997 International Conference on Computer Graphics - Hasselt, Belg
Duration: 1997 Jun 241997 Jun 28

Other

OtherProceedings of the 1997 International Conference on Computer Graphics
CityHasselt, Belg
Period97/6/2497/6/28

ASJC Scopus subject areas

  • Computer Science(all)

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    Kobayashi, H., Maeda, T., Yamauchi, H., & Nakamura, T. (1997). Cached frame buffer system for object-space parallel processing systems. 146-155. Paper presented at Proceedings of the 1997 International Conference on Computer Graphics, Hasselt, Belg, .