Abstract
In order to design emotional actions of CG characters, the authors analyzed the actions of a Bunraku puppet which is manipulated by an expert of puppet manipulation. The puppet's action is decomposed into a main part which is the motion of the puppet's axis and the accompaniment which is the relative motion with respect to the motion of the axis. The emotional actions of the puppet are explained by the phase factor and the amplitude factor of the motion of the puppet's axis. Based on this analysis, a simple method to design emotional actions are obtained.
Original language | English |
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Pages (from-to) | 900-905 |
Number of pages | 6 |
Journal | Proceedings of the IEEE International Conference on Systems, Man and Cybernetics |
Volume | 2 |
Publication status | Published - 2000 Dec 1 |
Externally published | Yes |
Event | 2000 IEEE Interantional Conference on Systems, Man and Cybernetics - Nashville, TN, USA Duration: 2000 Oct 8 → 2000 Oct 11 |
ASJC Scopus subject areas
- Control and Systems Engineering
- Hardware and Architecture