Analysis of the amplitude factors of the Bunraku puppet's motion axis - for the description, analysis, and generation of humanoids' motions

Motofumi Hattori, Satoshi Furuta, Syun Nishizawa, Satoshi Tadokoro, Toshi Takamori, Kazuhito Yamada

Research output: Contribution to journalConference articlepeer-review


In order to design emotional actions of CG characters, the authors analyzed the actions of a Bunraku puppet which is manipulated by an expert of puppet manipulation. The puppet's action is decomposed into a main part which is the motion of the puppet's axis and the accompaniment which is the relative motion with respect to the motion of the axis. The emotional actions of the puppet are explained by the phase factor and the amplitude factor of the motion of the puppet's axis. Based on this analysis, a simple method to design emotional actions are obtained.

Original languageEnglish
Pages (from-to)900-905
Number of pages6
JournalProceedings of the IEEE International Conference on Systems, Man and Cybernetics
Publication statusPublished - 2000 Dec 1
Externally publishedYes
Event2000 IEEE Interantional Conference on Systems, Man and Cybernetics - Nashville, TN, USA
Duration: 2000 Oct 82000 Oct 11

ASJC Scopus subject areas

  • Control and Systems Engineering
  • Hardware and Architecture

Cite this