TY - GEN
T1 - Ambient Suite
T2 - 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
AU - Fujita, Kazuyuki
AU - Itoh, Yuichi
AU - Ohsaki, Hiroyuki
AU - Ono, Naoaki
AU - Kagawa, Keiichiro
AU - Takashima, Kazuki
AU - Tsugawa, Sho
AU - Nakajima, Kosuke
AU - Hayashi, Yusuke
AU - Kishino, Fumio
PY - 2011
Y1 - 2011
N2 - We propose a room-shaped information environment called Ambient Suite that enhances communication among multiple participants. In Ambient Suite, the room itself works as both sensors to estimate the conversation states of participants and displays to present information to stimulate conversation. Such nonverbal cues as utterances, positions, and gestures are measured to sense participant states. The participants are surrounded by displays so that various types of information can be given based on their states. Although this system is adaptable to a wide range of situations where groups talk with each other, our implementation assumed standing-party situations as a typical case. Using this implementation, we experimentally evaluated the performance of input, output, and whether our system can actually stimulate conversation. The results showed that our system measured sensor data to recognize the conversational states, presented information, and adequately encouraged participant conversations.
AB - We propose a room-shaped information environment called Ambient Suite that enhances communication among multiple participants. In Ambient Suite, the room itself works as both sensors to estimate the conversation states of participants and displays to present information to stimulate conversation. Such nonverbal cues as utterances, positions, and gestures are measured to sense participant states. The participants are surrounded by displays so that various types of information can be given based on their states. Although this system is adaptable to a wide range of situations where groups talk with each other, our implementation assumed standing-party situations as a typical case. Using this implementation, we experimentally evaluated the performance of input, output, and whether our system can actually stimulate conversation. The results showed that our system measured sensor data to recognize the conversational states, presented information, and adequately encouraged participant conversations.
KW - Ambient interfaces
KW - Communication support
KW - Information presentation
KW - Nonverbal cues
UR - http://www.scopus.com/inward/record.url?scp=84855393811&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=84855393811&partnerID=8YFLogxK
U2 - 10.1145/2071423.2071454
DO - 10.1145/2071423.2071454
M3 - Conference contribution
AN - SCOPUS:84855393811
SN - 9781450308274
T3 - ACM International Conference Proceeding Series
BT - Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology, ACE 2011
Y2 - 8 November 2011 through 11 November 2011
ER -