Ambient party room: A room-shaped system enhancing communication for parties or gatherings

Kazuyuki Fujita, Yuichi Itoh, Kazuki Takashima, Kosuke Nakajima, Yusuke Hayashi, Fumio Kishino

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

This paper describes Ambient Party Room, which is a room-shaped information environment for party situations. This system estimates the conversation states by measuring participants' nonverbal cues and displays various types of information to stimulate the conversation. In this study, we reconstructed the system architecture from an early prototype and newly examined several types of information stimulus using a floor display, wall displays, and speakers. We conducted an experiment in which six participants talked freely in Ambient Party Room. Results showed that both profile-based information stimulus and feedback information of participants' behaviors contributed to their activated conversations.

Original languageEnglish
Title of host publicationIEEE Virtual Reality Conference 2013, VR 2013 - Proceedings
DOIs
Publication statusPublished - 2013
Event20th IEEE Virtual Reality Conference, VR 2013 - Orlando, FL, United States
Duration: 2013 Mar 162013 Mar 20

Publication series

NameProceedings - IEEE Virtual Reality

Other

Other20th IEEE Virtual Reality Conference, VR 2013
CountryUnited States
CityOrlando, FL
Period13/3/1613/3/20

Keywords

  • ambient interfaces
  • communication support
  • information stimulus

ASJC Scopus subject areas

  • Engineering(all)

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  • Cite this

    Fujita, K., Itoh, Y., Takashima, K., Nakajima, K., Hayashi, Y., & Kishino, F. (2013). Ambient party room: A room-shaped system enhancing communication for parties or gatherings. In IEEE Virtual Reality Conference 2013, VR 2013 - Proceedings [6549436] (Proceedings - IEEE Virtual Reality). https://doi.org/10.1109/VR.2013.6549436