TY - GEN
T1 - A Study on AR Authoring using Mobile Devices for Educators
AU - Chuy, Kinfung
AU - Luz, Weiquan
AU - Okax, Kiyoshi
AU - Takashima, Kazuki
AU - Kitamura, Yoshifumi
N1 - Funding Information:
We gratefully acknowledge the support of Nvidia Corporation for supplying part of the hardware used in this research. This work was supported in part by the Cooperative Research Project Program of the Research Institute of Electrical Communication in Tohoku University, JSPS Bilateral Joint Research Projects/Seminars and JSPS KAKENHI (Grant Number 18H04103).
Publisher Copyright:
© 2018 The Author(s).
PY - 2018
Y1 - 2018
N2 - Augmented Reality (AR) on consumer devices is now commonplace and it finds application in areas like online retail and gaming. Among which, school education can especially benefit from the interactivity and expressiveness provided by AR technology, facilitating the learning process of students. Although AR-enabled hardware and applications are becoming increasingly accessible to both students and teachers, the entry requirement for AR authoring is still prohibitively high for school teachers. Given the vast variation in the learning ability of students and school curricula, an AR authoring tool that allows the rapid and easy creation of educational content seems to be very desirable among teachers. This paper proposes a gesture-based control method that satisfies the need of educational AR authoring and presents prototypes that work well with smartphone VR head mounts. Through user studies we show that our proposed control method is simple but effective for basic authoring tasks. Our prototypes are also found to be useful in teaching different concepts that require a high degree of spatial comprehension.
AB - Augmented Reality (AR) on consumer devices is now commonplace and it finds application in areas like online retail and gaming. Among which, school education can especially benefit from the interactivity and expressiveness provided by AR technology, facilitating the learning process of students. Although AR-enabled hardware and applications are becoming increasingly accessible to both students and teachers, the entry requirement for AR authoring is still prohibitively high for school teachers. Given the vast variation in the learning ability of students and school curricula, an AR authoring tool that allows the rapid and easy creation of educational content seems to be very desirable among teachers. This paper proposes a gesture-based control method that satisfies the need of educational AR authoring and presents prototypes that work well with smartphone VR head mounts. Through user studies we show that our proposed control method is simple but effective for basic authoring tasks. Our prototypes are also found to be useful in teaching different concepts that require a high degree of spatial comprehension.
KW - Applied computing → Interactive learning environments
KW - Computing methodologies → Mixed / augmented reality
UR - http://www.scopus.com/inward/record.url?scp=85099825626&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85099825626&partnerID=8YFLogxK
U2 - 10.2312/egve.20181331
DO - 10.2312/egve.20181331
M3 - Conference contribution
AN - SCOPUS:85099825626
T3 - ICAT-EGVE 2018 - 28th International Conference on Artificial Reality and Telexistence and 23rd Eurographics Symposium on Virtual Environments
SP - 175
EP - 182
BT - ICAT-EGVE 2018 - 28th International Conference on Artificial Reality and Telexistence and 23rd Eurographics Symposium on Virtual Environments
A2 - Bruder, Gerd
A2 - Cobb, Sue
A2 - Yoshimoto, Shunsuke
A2 - Fellner, Dieter W.
A2 - Hansmann, Werner
A2 - Purgathofer, Werner
A2 - Sillion, Francois
PB - The Eurographics Association
T2 - 28th International Conference on Artificial Reality and Telexistence and 23rd Eurographics Symposium on Virtual Environments, ICAT-EGVE 2018
Y2 - 7 November 2018 through 9 November 2018
ER -