A Study of Space-Sampling Method for 3D Movies

Takanori Senoh, Terumasa Aoki, Hiroshi Yasuda, Takuyo Kogure

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)


3D cinemas are becoming real thanks to digital image processing technology. The most feasible and stable technology based on the binocular disparity requires stereo-glasses. However, there is still a strong desire for glasses-free method in order to ease the stress to viewers. In this paper, Space-Sampling method is investigated for glasses-free 3D movies. With a layered image sensor device, Space-Sampling method captures 3D image projected through a lens. Layered display panels reproduce 3D images. They can be projected on a refractive screen to reconstruct the original 3D image space. Transparent image sensors, layered display panels, depth resolution, blur elimination and occlusion problems are discussed.

Original languageEnglish
Pages (from-to)317-325
Number of pages9
JournalJournal of the Institute of Image Electronics Engineers of Japan
Issue number4
Publication statusPublished - 2006 Jan


  • 3D-image
  • blur elimination
  • refractive screen
  • space-sampling
  • transparent imaging-device

ASJC Scopus subject areas

  • Computer Science (miscellaneous)
  • Electrical and Electronic Engineering


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