A method to generate humanoid's actions based on the phase and amplitude factors of its motion axes - An analysis of the Buntaku puppet's motion axis

Motofumi Hattori, Satoshi Furuta, Syun Nishizawa, Satoshi Tadokoro, Toshi Takamori, Kazuhito Yamada

Research output: Contribution to conferencePaperpeer-review

Abstract

In order to design emotional actions of humanoid (humanoido robots or CG characters), the authors analyzed the motions of the axes of a Bunraku puppet which is manipulated by an expert of puppet manipulation. The axes' motion are segmented to some phrases, and the emotional factor of the puppet's action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation.

Original languageEnglish
Pages388-393
Number of pages6
Publication statusPublished - 2000 Dec 1
Externally publishedYes
Event9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000 - Osaka, Japan
Duration: 2000 Sep 272000 Sep 29

Other

Other9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000
CountryJapan
CityOsaka
Period00/9/2700/9/29

Keywords

  • Amusement robot
  • Computer graphics
  • Emotion
  • Human action
  • Human motion
  • Humanoid

ASJC Scopus subject areas

  • Hardware and Architecture
  • Software

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