Abstract
In order to design emotional actions of humanoid (humanoido robots or CG characters), the authors analyzed the motions of the axes of a Bunraku puppet which is manipulated by an expert of puppet manipulation. The axes' motion are segmented to some phrases, and the emotional factor of the puppet's action are explained by time length and amplitude of each phrase. This knowledge is interpreted by the movement score Labanotation.
Original language | English |
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Pages | 388-393 |
Number of pages | 6 |
Publication status | Published - 2000 Dec 1 |
Externally published | Yes |
Event | 9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000 - Osaka, Japan Duration: 2000 Sep 27 → 2000 Sep 29 |
Other
Other | 9th IEEE International Workshop on Robot and Human Interactive Communication RO-MAN2000 |
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Country/Territory | Japan |
City | Osaka |
Period | 00/9/27 → 00/9/29 |
Keywords
- Amusement robot
- Computer graphics
- Emotion
- Human action
- Human motion
- Humanoid
ASJC Scopus subject areas
- Hardware and Architecture
- Software