Abstract
The nearest neighbor rule or k-nearest neighbor rule is a technique of nonparametric pattern recognition. Its algorithm is simple and the error is smaller than twice the Bayes error if there are enough training samples. However, it requires an enormous amount of computation, proportional to the number of samples and the number of dimensions of the feature vector. In this paper, a fast algorithm for the k-nearest neighbor rule based on the branch and bound method is proposed. Moreover, a new training algorithm for constructing a search tree that can reduce the computational quantity is proposed. Experimental results show the effectiveness of the proposed algorithms.
Original language | English |
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Pages (from-to) | 1-9 |
Number of pages | 9 |
Journal | Systems and Computers in Japan |
Volume | 31 |
Issue number | 6 |
DOIs | |
Publication status | Published - 2000 Jun |
Keywords
- Branch and bound method
- Character recognition
- Nearest neighbor rule
- Pattern recognition
- k-nearest neighbor rule
ASJC Scopus subject areas
- Theoretical Computer Science
- Information Systems
- Hardware and Architecture
- Computational Theory and Mathematics