A computerized interactive toy: TSU.MI.KI

Yuichi Itoh, Tokuo Yamaguchi, Yoshifumi Kitamura, Fumio Kishino

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Citation (Scopus)

Abstract

Young children often build various structures with wooden blocks; structures that are often used for pretend play, subtly improving children's creativity and imagination. Based on a traditional Japanese wooden block toy, Tsumiki, we propose a novel interactive toy for children, named "TSU.MI.KI", maintaining the physical assets of wooden blocks and enhancing them with automation. "TSU.MI.KI" consists of a set of computerized blocks equipped with several input/output devices. Children can tangibly interact with a virtual scenario by manipulating and constructing structures from the physical blocks, and by using input and output devices that are integrated into the blocks.

Original languageEnglish
Title of host publicationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Pages507-510
Number of pages4
DOIs
Publication statusPublished - 2005 Dec 1
Externally publishedYes
Event4th International Conference on Entertainment Computing - ICEC 2005 - Sanda, Japan
Duration: 2005 Sep 192005 Sep 21

Publication series

NameLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Volume3711 LNCS
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Other

Other4th International Conference on Entertainment Computing - ICEC 2005
CountryJapan
CitySanda
Period05/9/1905/9/21

ASJC Scopus subject areas

  • Computer Science(all)
  • Biochemistry, Genetics and Molecular Biology(all)
  • Theoretical Computer Science

Fingerprint Dive into the research topics of 'A computerized interactive toy: TSU.MI.KI'. Together they form a unique fingerprint.

Cite this