3D Selection Techniques for Mobile Augmented Reality Head-Mounted Displays

Kaslm Özacar, Juan David Hincapié-Ramos, Kazuki Takashima, Yoshifumi Kitamura

Research output: Contribution to journalArticle

3 Citations (Scopus)

Abstract

We conducted a user study evaluating five selection techniques for augmented reality in optical see-through head-mounted displays (OST-HMDs). The techniques we studied aim at supporting mobile usage scenarios where the devices do not need external tracking tools or special environments, and therefore we selected techniques that rely solely on tracking technologies built into conventional commercially available OST-HMDs [i.e. gesture trackers, gaze tracking and inertial measurement units (IMUs)]. While two techniques are based on raycasting using built-in IMU sensing, three techniques are based on a hand-controlled 3D cursor using gestural tracking. We compared these techniques in an experiment with 12 participants. Our results show that raycasting using head orientation (i.e. IMU on the headset) was the fastest, fatigueless and the most preferable technique to select spatially arranged objects. We discuss the implications of our findings for design of interaction techniques in mobile OST-HMDs.

Original languageEnglish
Pages (from-to)579-591
Number of pages13
JournalInteracting with Computers
Volume29
Issue number4
DOIs
Publication statusPublished - 2017 Jul 1

Keywords

  • human computer interaction (HCI)
  • interaction techniques
  • mixed/augmented reality
  • pointing
  • ubiquitous and mobile devices
  • usability testing

ASJC Scopus subject areas

  • Software
  • Human-Computer Interaction

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